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Posts Tagged ‘HTML5’

wysihtml5 – A better approach to rich text editing

wysihtml5 – A better approach to rich text editing. WYSIWYG is still a topic of conversation, and it’s because of innovation like this. I’m really liking this project at first glance. It’s not so different from your average WYSIWYG editor aside from the fact that it’s likely a fraction of the payload. What I like [...]

Using HTML5 localStorage on a form

Using HTML5 localStorage on a form | Thomas Hardy – Web Developer. While localStorage has gone under a bit of scrutiny fairly recently for being ill-performant, this use case seems to fit just right. The demo outlines how you could make use of localStorage to save entered form data in case of the erroneous back [...]

HTML5 Clear

HTML5 Clear. There’s no question that Clear‘s UI is innovative. In fact I think it’s genius. It only took about four minutes for someone to replicate it in HTML5 and it’s surely worth a look on your applicable touch-capable device.

Encrypted Media Extensions

Encrypted Media Extensions. Don’t get me wrong, I truly see the value in protecting commercial or proprietary content. It’s interesting to see a draft for something like this, although it should be expected. From the Abstract: This proposal extends HTMLMediaElement to enable playback of protected content. The proposed API supports use cases ranging from simple [...]

Why developing an HTML5 game is too risky

Why developing an HTML5 game is too damn risky | ektomarch.. An interesting reality check when it comes to game development in the browser. Personally I’m quite reserved when it comes to implementing bleeding edge browser features. At this point in time, all of the components involved in game development fall under that umbrella. That’s [...]

How Basecamp Next got to be so damn fast without using much client-side UI

How Basecamp Next got to be so damn fast without using much client-side UI – (37signals). This is super neat. 37signals outlines a big look into what they did behind the scenes when building Basecamp Next, specifically the changes made on the client side. There is some wacky stuff going on but I’m super interested [...]

The top 20 HTML5 games

The top 20 HTML5 games | Feature | .net magazine. Here’s a quick little fact: I hope to someday come up with a game idea and build it using HTML, CSS, and JavaScript. I don’t want to use jQuery or one of the (awesome looking) front end game engines beginning to mature, I want to [...]

HTML5 Video Player – Video.js

HTML5 Video Player | Video.js. Quite an impressive open source implementation of HTML5′s video. It aims for a cross-browser, consistent implementation of a modern video player. It’s fully featured and includes a lightweight Flash fallback (yes, that’s still both applicable and important). Additionally, you can piggyback the CDN-hosted version, or go ahead and do it [...]

Cut the Rope in HTML5

Cut the Rope. This is pretty neat, and a good promotion from the IE team. To help promote the platform preview, they’ve recreated the popular iOS game Cut the Rope in HTML5. Even more interesting though, is the entire subsite dedicated to development of the game. To develop the game, the Objective-C was ported to [...]

Cross Browser HTML5 Progress Bars In Depth

Cross Browser HTML5 Progress Bars In Depth. We’ve been working with audio and video for some time now, but are you taking advantage of the progress element? Chances are you may not even know of it’s presence, but it’s wicked sweet. With Web apps becoming more and more advanced, visual feedback is important. Until now, [...]

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