- About the author
- Jonathan Christopher
I style a lot of buttons, but a classic treatment I find myself needing to implement is one with a gradient background and subtle gradient stroke along the edges. Over time my solutions began with multiple elements and specific CSS for each. It got the job done but it was clearly bloated. CSS3 changes so […]
Encrypted Media Extensions. Don’t get me wrong, I truly see the value in protecting commercial or proprietary content. It’s interesting to see a draft for something like this, although it should be expected. From the Abstract: This proposal extends HTMLMediaElement to enable playback of protected content. The proposed API supports use cases ranging from simple […]
Why developing an HTML5 game is too damn risky | ektomarch.. An interesting reality check when it comes to game development in the browser. Personally I’m quite reserved when it comes to implementing bleeding edge browser features. At this point in time, all of the components involved in game development fall under that umbrella. That’s […]
Using CSS without HTML · Mathias Bynens. While not at all for production use, this is a really neat look into the idea of building a document without any HTML. Now you see why this isn’t for production use by any means. The technique is based on some fallback behavior implemented by browsers, namely auto-inclusion […]
HTML5 Canvas & Processing JS. Processing.js has been on my Someday list for far too long now. That mostly comes down to projects not having a direct need for it, but I can only imagine that time running short as we move forward. HTML 5 is awesome, canvas is awesome, Processing is awesome. If you’d […]
Cut the Rope. This is pretty neat, and a good promotion from the IE team. To help promote the platform preview, they’ve recreated the popular iOS game Cut the Rope in HTML5. Even more interesting though, is the entire subsite dedicated to development of the game. To develop the game, the Objective-C was ported to […]
Lynx would not be impressed – on semantics and HTML | Christian Heilmann. This article reads like a breath of fresh air in a way. While we spend every waking moment talking about the latest and greatest newness on the Web, there is a much bigger ‘real world’ out there that we all work to […]
http://feval.info/instagram/canvas.html Recently, Instagram released their Engineering Challenge: The Unshredder which challenged developers to de-shred an image. These guys did it in HTML5. Definitely worth viewing source on this one.
HTML5 Boilerplate – A rock-solid default for HTML5 awesome. This rocks pretty hard. I’ve got a ‘new site’ framework I use on each and every project consisting of the latest WordPress release and all of my favorite plugins. I maintain the framework on a consistent basis and it lets me get up and running with […]
There are lots of new and exciting things that get talked about each and every day in Web design. That’s one of the most gravitational aspects of the industry, without a doubt. By far, if I had to pick one thing out for 2010 it’d have to be HTML5.